Looking at the world of education from close-by, rather than inside, it seems obvious. We are failing to teach our kids the skills and knowledge they need to succeed in today’s world. We have a severe challenge with students’ lack of motivation and a “learning revolution” needs to takes a center stage in response to a system that needs to reinvent itself.
If we want to prepare younger generations to solve the real problems they will face in the future, we have to teach them to think for themselves.
We need new minds equipped with new ways of thinking, to be empowered. We need to emphasize concepts like community and teamwork and connect kids and their environment to what happens on the outside.
With the work I’ve been doing on a specific project (more on that very shortly), I’ve looked a lot at Design Thinking – a way of approaching problems and coming up with creative solutions by doing, based on six key steps: understand, observe, define, ideate (brainstorm), prototype, and test. Familiarize children with these processes, and so make it possible to create a new concept in education and activate creative thinking, innovation and the application of new ideas in children’s learning by providing the opportunity to build, create, design and play.
Using Design Thinking In Education And Learning
This approach is the start of a new concept in education and learning. Activating creative thinking, innovation and the application of new ideas in children learning by providing the opportunity to build, create, design and play.
So my colleagues and I, at Seven Thinkers, along with Scholas Occurentes Foundation (an educational organization launched by Pope Francis) have had an idea to use design thinking process and methodologies to engage students in learning and help kids to think differently.
And I’d be interested in your thoughts (comment below or get in touch) on this – Khandu, a card game raising money on Kickstarter, to make sure the game was suitable for children aimed at helping kids to solve all kind of problems creatively.
Khandu helps its young players to learn from an early age how to work through these types of problem solving processes. The game comes with four sets of cards that align with different aspects of the design thinking process. With Khandu, children use their school and neighborhood as their own laboratory, where they learn by observing the people they design for. The challenge pushes kids to develop an unexpected range of possible solutions, create prototypes, tell stories and test their final designs.
Cards include a variety of challenges, tools, and suggestions, as well as ten “Khandus,” the colorful characters that act as the kids’ “clients.”
Have a look – comment below or, even better, get involved.