There’s always a lot of talk about bringing technology into classrooms to enhance student learning outcomes and improve their experience. There’s talk of the cost of devices, and access to high speed internet, and training both students and teachers on how to use their hardware and software. There’s even plenty of discussion on the best ways to use technology, and more importantly, how NOT to use it, too.
The handy infographic below takes a look at the broader picture of how technology is transforming classrooms and homework for students and teachers. From the benefits to teachers to helping flipped classrooms work, take a gander at the graphic below for some interesting facts and statistics. Moreover, we want to know: how does technology make an impact for your students? Leave a note in the comments below, connect with us on Facebook, follow us on Twitter, or add us on Google+.
Does Technology Make a Difference in Classrooms?
It does! Keep scrolling for some interesting statistics:
- As of 2009, the nationwide ratio of students to computers is 5.3 to 1
- Teachers use technology to:
- Reinforce and expand on content
- Motivate students to learn
- Respond to a variety of learning styles
- Demonstrate things they would have a difficult time explaining in another way
- Online lesson planning
- Give students access to educational games and activities online
- Many students use mobile phones to help them complete assignments – they aren’t just for texting!
- It gives students the opportunity to share their work with a wider audience
- It encourages creativity and expression, as well as increased collaboration among students
- By the end of 2015, 45 states will be administering texts via electronic devices
- Interactive e-books, homework reminders, and not having physical paper to lose helps students get their work done seamlessly
- Flipped classrooms offer improved learning outcomes for many schools that have put it into practice
- Technology allows for the integration of things students find ‘fun’ (like social media or games) into learning based activities, helping them to be more engaged in their learning process.
Featured image via Flickr
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