Virtual Reality (VR) has long be seen as the realm of science fiction. However, VR has been making a big splash in education and, with a low price point, is entering the classroom quickly. Here are three tools that you can use to bring Virtual Reality into your classroom.
This year, ThingLink introduced its own 360° and Virtual Reality editor. It allows users to create annotated and “touchable” 3D experiences, check out this demo below:
This is a great way for students to create content to demonstrate their learning. For example, on a field trip, they could record the environment and annotate the vegetation or animals that they see. These ThingLink VR experiences can even include multimedia.
Nearpod Virtual Field Trips
Nearpod VR and Nearpod Field Trips allows you to send students on “virtual field trips” right in your classroom using the Nearpod learning platform. Students can visit the Roman Colosseum, the Great Barrier Reef, or the Great Wall of China (just to name a few). This is a great way to add context to existing learning experiences. Many of these Virtual Field Trips are free, just browse their content catalogue.
These three tools are just a handful of new applications coming into the classroom to enhance student learning using virtual environments. Now students can not only consume, but create Virtual Reality content and share it with others.